| Nation | Who rules | What it’s like | Good if your character is… |
|---|---|---|---|
| Breland | King Boranel ir’Wynarn, ageing, with Parliament | The largest and most diverse nation, industrial and pragmatic. Its spymasters are the Dark Lanterns of the King’s Citadel. Home of Sharn. | A city kid, an investigator, a soldier, a schemer |
| Aundair | Queen Aurala ir’Wynarn | Arcane, proud, cultured: the wizard-college of Arcanix, wine country, the Knights Arcane. Lost the Eldeen Reaches during the war and wants Thaliost back from Thrane. | A wizard, an aristocrat, a patriot with something to prove |
| Karrnath | King Kaius III ir’Wynarn, from Korth | Martial, cold, disciplined. Used undead soldiers in the war and still keeps them in storage. The Blood of Vol faith is common. Military academy at Rekkenmark. | A veteran, a necromancer, a soldier with a code |
| Thrane | Theocracy of the Silver Flame: Keeper Jaela Daran (a child) and the Council of Cardinals | Devout, crusading, sometimes zealous. Occupies Aundair’s city of Thaliost. | A paladin, an inquisitor, a pilgrim |
| Mournland (formerly Cyre) | No one; rumours of a warforged warlord, the Lord of Blades | Dead-grey mist and impossible terrain. | A Cyran refugee who lost everything |
| Zilargo | Gnomish Triumvirate (and the secret Trust) | Polite, brilliant, terrifyingly well-informed. Neutral, wealthy, home of House Sivis. | A scholar, a diplomat, a spy |
| Darguun | Lhesh Haruuc Shaarat’kor | A hobgoblin nation carved from Cyre and Breland by mercenaries who changed sides. | A goblinoid soldier of fortune |
| Droaam | The Daughters of Sora Kell (three hag sisters) | A nation of monsters (harpies, gnolls, medusas, ogres) building a real state. Not recognised at Thronehold. | A monstrous or outcast character |
| Eldeen Reaches | The Great Druid Oalian (an awakened tree) | Forests and farmland that broke from Aundair. Druids, shifters, Wardens of the Wood. | A ranger, druid, shifter or farmer |
| Mror Holds | Dwarf clans and the Iron Council | Mountain wealth and clan feuds. Home of House Kundarak, the bankers. | A dwarf with a clan’s honour or debt |
| Valenar | Elf warlords under High King Vadallia | Elven horse-cavalry who seized southern Cyre. Their spirits ride with them. | An elf warrior who lives for glory |
| Lhazaar Principalities | Rival sea-princes | Pirates, privateers and merchant fleets in the east. | A sailor, smuggler or adventurer |
| Q’barra, Talenta Plains, Shadow Marches | Frontier settlers · halfling tribes · orc and human clans | Jungle frontier with lizardfolk and dragonshards · dinosaur-riding nomads · swamp druids and House Tharashk | A frontier character |
Beyond Khorvaire: Aerenal (elves ruled by their honoured, undying dead) · Sarlona (the Inspired kingdom of Riedra, and the kalashtar who flee it) · Xen’drik (ruins, giants, drow, treasure) · Argonnessen (dragons; nobody is invited).
From the Eberron Player Primer. Public knowledge and rumour only.